Educational Games & Learning Simulations That Actually Teach
I help edtech teams and educators design and build interactive learning experiences for children
Combining game design, instructional design, and full-stack development.
How I help
Educational Game Prototype
Best for
Edtech founders, schools, or content creators with an idea but no proof
Outcome
A playable educational game or simulation that proves both learning value and engagement.
What’s included
- Research and ideation sessions
- Prototyping and user testing
- Access to a network of educators for feedback
Educational Game or Simulation Module
Best for
Learning platforms or schools that need one complete, working module
Outcome
A complete educational game or simulation designed around clear learning outcomes and ready to be integrated into a learning platform.
What’s included
- Learning objectives mapped to mechanics
- Game & interaction design
- UX/UI design (child-focused)
- Development (web or mobile)
- Basic analytics hooks or progress tracking
- Integration-ready delivery
Learning Experience Audit & Redesign
Best for
Existing edtech products that aren’t engaging or converting
Outcome
Clear, actionable guidance on how to improve learning effectiveness, engagement, and usability — especially for children.
What’s included
- UX review (child + parent flows)
- Learning design review
- Engagement breakdown (where kids drop off)
- Concrete recommendations
- Optional redesign concepts
Case Studies
Case Study 1
Turning a 100-Question Career Questionnaire into an Interactive Learning Experience
Context
A vocational education provider working with adult learners needed a better way to help prospective students choose the right course and career path. The existing approach relied on a long, text-based questionnaire that many users found tedious and disengaging.
The Problem
Choosing a career path requires reflection and honest self-assessment — but asking users to answer close to 100 questions in a static format created fatigue and drop-off. The risk was that learners would disengage before reaching meaningful insights, reducing the effectiveness of the guidance process.
The Design Challenge
The core challenge was engagement: How do you guide users through a large volume of reflective questions while keeping them motivated, focused, and emotionally invested?
This needed to work for the target audience — primarily young adult learners — without oversimplifying the learning task.
The Approach
Instead of treating the questionnaire as a form, I redesigned it as a narrative-driven interactive experience.
Key design decisions included:
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Reframing questions as moments within an interactive story
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Using character, tone, and scenario design to match the target audience
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Introducing a sense of progression rather than branching complexity
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Maintaining learning integrity while making the experience feel playful and personal
I focused on meaningful choice and pacing rather than heavy branching, ensuring the experience stayed manageable while still feeling interactive.
The Solution
I designed and prototyped a narrative-based learning game using an interactive story format (similar to episodic storytelling apps). The prototype demonstrated:
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All major screens and interactions
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Character and narrative flow
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How reflective questions could be embedded naturally into gameplay
The result was a clear, development-ready concept that could replace the static questionnaire with an engaging learning experience.
Outcome
The prototype was approved by the client and used to validate the concept internally. The client was pleased with the result and later offered additional work, confirming the value of the approach.
Case Study 2
Designing a Mobile Learning Game to Teach Financial Literacy to Children (Ages 9–11)
Context
An education client wanted to turn an existing financial literacy textbook into an engaging mobile learning experience for children aged 9–11. The goal was not just to present information, but to help learners understand and apply financial concepts through play.
The client provided source material and a high-level game design brief, but the challenge was translating static content into interactive learning.
The Problem
Financial concepts such as saving, investing, and trade are abstract — especially for children. A textbook-based approach risked low engagement and poor retention.
The key challenge was:
How do you make financial systems concrete, memorable, and motivating for young learners?
The Design Challenge
- Ensuring each interaction reinforced a clear learning objective
- Keeping children engaged across multiple sessions
- Integrating learning systems (like savings and investment mechanics) that persist beyond individual games
The Approach
The client started with a document that structured the app as a progressive learning journey made up of 11 themed levels, each focused on a single financial concept.
Key design decisions included:
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Designing three short games, simulations, or quizzes per level to reinforce learning through repetition and variation
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Using a historical theme, allowing players to travel to different ancient settings
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Introducing concepts through comic-style narrative sequences to reduce cognitive load
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Using a guiding character (Mansa Musa) to contextualize wealth, trade, and decision-making in a relatable way
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Creating meta-systems (such as savings and investments) that connected learning across levels
This ensured learning happened not only within games, but through the overall system.
The Solution
The result was a mobile educational game that combined:
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Narrative-driven onboarding
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Short, focused learning games and simulations
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Persistent systems that mirrored real-world financial behaviour
Each level delivered a complete learning loop while contributing to a broader understanding of money management.
Outcome
The app delivered a complete, curriculum-aligned learning experience that transformed textbook material into interactive play. The structure allowed learners to progress at their own pace while repeatedly applying financial concepts in different contexts.
The design also gave the client a scalable framework, making it easier to expand or adapt the content in future.
Case Study 3
Building a Large-Scale Learning Platform with Skill Trees, AI Support, and Multi-Role Access
Context
A learning technology initiative set out to build a large-scale web-based learning platform comparable to Khan Academy, designed to support a wide range of learners, educators, and institutions.
The platform needed to support multiple user roles, thousands of skills across many subjects, and both public and school-based usage — all while remaining flexible, scalable, and maintainable.
The Problem
The core challenge was complexity.
The platform needed to:
- Support students, teachers, school administrators, editors, and platform administrators
- Handle thousands of skills across different subjects and levels
- Allow both structured progression and learner-driven exploration
- Provide meaningful analytics for educators
- Remain editable and extensible over time
At the same time, the system needed to feel approachable for learners and usable by non-technical educators.
The Design & System Challenge
Key challenges included:
- Representing a very large and deep skill hierarchy in a way learners could understand
- Balancing open exploration with structured progression
- Designing workflows for content creation and editing at scale
- Supporting schools as semi-independent environments within a shared platform
- Integrating AI-driven learning tools without overwhelming users
This required careful thinking about learning architecture, not just UI.
The Approach
I worked on the platform as a full-stack developer and UX thinker, focusing on turning a complex learning model into a usable system.
Key decisions and contributions included:
- Implementing a dynamic, visual skill tree (using D3) representing over 4,000 skills across 7 subjects
- Supporting skill levels from basic school concepts through advanced, post-graduate topics
- Designing skill pages as “learning hubs”, combining:
- Explanatory content (Wikipedia-style)
- Multiple-choice quizzes
- Discussion forums
- AI-powered conversational quizzes
- AI tutor support
- Clear learning objectives with contextual help
- Enabling editor-driven content creation, allowing skills and assessments to be created and updated without developer involvement
- Building role-based experiences for students, teachers, editors, and administrators
- Supporting both open public access and school-specific views through a pseudo multi-tenant architecture
The focus throughout was on scalability, clarity, and learning flow.
The Solution
The result was a comprehensive learning platform that allowed:
- Students to discover, search, and progress through skills visually
- Teachers to assign skills, restrict content, and track progress
- Schools to operate within their own structured learning environments
- Editors to maintain and expand content collaboratively
- Learners to receive AI-assisted support tailored to individual skills
Progression rules ensured learners could be guided from foundational skills to more advanced topics, preventing gaps in understanding.
Outcome
The platform delivered a flexible and extensible foundation for large-scale learning across subjects and learner levels. Its modular design made it possible to expand content, introduce new skills, and adapt learning pathways over time.
By combining structured progression, open exploration, analytics, and AI-driven support, the system demonstrated how complex learning ecosystems can be made accessible and maintainable.
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About me
I have over 3 years experience teaching (mostly IT and computer science), as well as over 3 years experience working in elearning.
I have also worked in comics, as well as a technician in various schools and of course software engineering.
I shifted to freelancing in about 2021. In my spare time, I work on personal educational products.