Educational Games & Learning Simulations That Actually Teach

I help edtech teams and educators design and build interactive learning experiences for children

Combining game design, instructional design, and full-stack development.

How I help

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Educational Game Prototype

Best for

Edtech founders, schools, or content creators with an idea but no proof

Outcome

A playable educational game or simulation that proves both learning value and engagement.

What’s included

  • Research and ideation sessions
  • Prototyping and user testing
  • Access to a network of educators for feedback

 

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Educational Game or Simulation Module

Best for

Learning platforms or schools that need one complete, working module

Outcome

A complete educational game or simulation designed around clear learning outcomes and ready to be integrated into a learning platform.

What’s included

  • Learning objectives mapped to mechanics
  • Game & interaction design
  • UX/UI design (child-focused)
  • Development (web or mobile)
  • Basic analytics hooks or progress tracking
  • Integration-ready delivery

 

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Learning Experience Audit & Redesign

Best for

Existing edtech products that aren’t engaging or converting

Outcome

Clear, actionable guidance on how to improve learning effectiveness, engagement, and usability — especially for children.

What’s included

  • UX review (child + parent flows)
  • Learning design review
  • Engagement breakdown (where kids drop off)
  • Concrete recommendations
  • Optional redesign concepts

Case Studies

Case Study 1

Turning a 100-Question Career Questionnaire into an Interactive Learning Experience

Context

A vocational education provider working with adult learners needed a better way to help prospective students choose the right course and career path. The existing approach relied on a long, text-based questionnaire that many users found tedious and disengaging.

The Problem

Choosing a career path requires reflection and honest self-assessment — but asking users to answer close to 100 questions in a static format created fatigue and drop-off. The risk was that learners would disengage before reaching meaningful insights, reducing the effectiveness of the guidance process.

The Design Challenge

The core challenge was engagement: How do you guide users through a large volume of reflective questions while keeping them motivated, focused, and emotionally invested?

This needed to work for the target audience — primarily young adult learners — without oversimplifying the learning task.

The Approach

Instead of treating the questionnaire as a form, I redesigned it as a narrative-driven interactive experience.

Key design decisions included:

  • Reframing questions as moments within an interactive story

  • Using character, tone, and scenario design to match the target audience

  • Introducing a sense of progression rather than branching complexity

  • Maintaining learning integrity while making the experience feel playful and personal

I focused on meaningful choice and pacing rather than heavy branching, ensuring the experience stayed manageable while still feeling interactive.

The Solution

I designed and prototyped a narrative-based learning game using an interactive story format (similar to episodic storytelling apps). The prototype demonstrated:

  • All major screens and interactions

  • Character and narrative flow

  • How reflective questions could be embedded naturally into gameplay

  • The result was a clear, development-ready concept that could replace the static questionnaire with an engaging learning experience.

Outcome

The prototype was approved by the client and used to validate the concept internally. The client was pleased with the result and later offered additional work, confirming the value of the approach.

 

Case Study 2

Designing a Mobile Learning Game to Teach Financial Literacy to Children (Ages 9–11)

Context

An education client wanted to turn an existing financial literacy textbook into an engaging mobile learning experience for children aged 9–11. The goal was not just to present information, but to help learners understand and apply financial concepts through play.

The client provided source material and a high-level game design brief, but the challenge was translating static content into interactive learning.

The Problem

Financial concepts such as saving, investing, and trade are abstract — especially for children. A textbook-based approach risked low engagement and poor retention.

The key challenge was:

How do you make financial systems concrete, memorable, and motivating for young learners?

The Design Challenge

  • Ensuring each interaction reinforced a clear learning objective
  • Keeping children engaged across multiple sessions
  • Integrating learning systems (like savings and investment mechanics) that persist beyond individual games

The Approach

The client started with a document that structured the app as a progressive learning journey made up of 11 themed levels, each focused on a single financial concept.

Key design decisions included:

  • Designing three short games, simulations, or quizzes per level to reinforce learning through repetition and variation

  • Using a historical theme, allowing players to travel to different ancient settings

  • Introducing concepts through comic-style narrative sequences to reduce cognitive load

  • Using a guiding character (Mansa Musa) to contextualize wealth, trade, and decision-making in a relatable way

  • Creating meta-systems (such as savings and investments) that connected learning across levels

This ensured learning happened not only within games, but through the overall system.

The Solution

The result was a mobile educational game that combined:

  • Narrative-driven onboarding

  • Short, focused learning games and simulations

  • Persistent systems that mirrored real-world financial behaviour

  • Each level delivered a complete learning loop while contributing to a broader understanding of money management.

Outcome

The app delivered a complete, curriculum-aligned learning experience that transformed textbook material into interactive play. The structure allowed learners to progress at their own pace while repeatedly applying financial concepts in different contexts.

The design also gave the client a scalable framework, making it easier to expand or adapt the content in future.

 

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Case Study 3

Building a Large-Scale Learning Platform with Skill Trees, AI Support, and Multi-Role Access

Context

A learning technology initiative set out to build a large-scale web-based learning platform comparable to Khan Academy, designed to support a wide range of learners, educators, and institutions.

The platform needed to support multiple user roles, thousands of skills across many subjects, and both public and school-based usage — all while remaining flexible, scalable, and maintainable.

The Problem

The core challenge was complexity.

The platform needed to:

  • Support students, teachers, school administrators, editors, and platform administrators
  • Handle thousands of skills across different subjects and levels
  • Allow both structured progression and learner-driven exploration
  • Provide meaningful analytics for educators
  • Remain editable and extensible over time

At the same time, the system needed to feel approachable for learners and usable by non-technical educators.

The Design & System Challenge

Key challenges included:

  • Representing a very large and deep skill hierarchy in a way learners could understand
  • Balancing open exploration with structured progression
  • Designing workflows for content creation and editing at scale
  • Supporting schools as semi-independent environments within a shared platform
  • Integrating AI-driven learning tools without overwhelming users

This required careful thinking about learning architecture, not just UI.

The Approach

I worked on the platform as a full-stack developer and UX thinker, focusing on turning a complex learning model into a usable system.

Key decisions and contributions included:

  • Implementing a dynamic, visual skill tree (using D3) representing over 4,000 skills across 7 subjects
  • Supporting skill levels from basic school concepts through advanced, post-graduate topics
  • Designing skill pages as “learning hubs”, combining:
    • Explanatory content (Wikipedia-style)
    • Multiple-choice quizzes
    • Discussion forums
    • AI-powered conversational quizzes
    • AI tutor support
    • Clear learning objectives with contextual help
  • Enabling editor-driven content creation, allowing skills and assessments to be created and updated without developer involvement
  • Building role-based experiences for students, teachers, editors, and administrators
  • Supporting both open public access and school-specific views through a pseudo multi-tenant architecture

The focus throughout was on scalability, clarity, and learning flow.

The Solution

The result was a comprehensive learning platform that allowed:

  • Students to discover, search, and progress through skills visually
  • Teachers to assign skills, restrict content, and track progress
  • Schools to operate within their own structured learning environments
  • Editors to maintain and expand content collaboratively
  • Learners to receive AI-assisted support tailored to individual skills

Progression rules ensured learners could be guided from foundational skills to more advanced topics, preventing gaps in understanding.

Outcome

The platform delivered a flexible and extensible foundation for large-scale learning across subjects and learner levels. Its modular design made it possible to expand content, introduce new skills, and adapt learning pathways over time.

By combining structured progression, open exploration, analytics, and AI-driven support, the system demonstrated how complex learning ecosystems can be made accessible and maintainable.

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  • Testimonials

    • Simone Collins

      Simone Collins

      Managing Director, The Pragmatist Foundation

      Jonathan Dyason is an absolutely brilliant person to work with on all fronts. In addition to producing great work, he is an excellent communicator and he clearly and regularly communicates to his partners what he is working on, what he is planning to work on next, where he is stuck, where he needs clarification, and where he needs assistance. He regularly goes above and beyond, finding solutions to problems before they've even occurred to us. I only hope to find more opportunities to work with him—and in more extensive ways—going forward.

    • Malcolm Collins

      Malcolm Collins

      Executive Director, The Collins Institute

      Jonathan is one of the few people I trust with the projects that matter most to me. He has been the pivotal person developing my top passion project in life, an educational platform designed to be a viable alternative to the legacy schooling system (and the platform I plan to use for my own children's education, something that is of crucial importance to me and their futures). He is smart, resourceful, tactful, proactive, and also very careful with expenses and time spent (he won't waste your time or money). Couldn't imagine a better partner on important projects.

    Clients

    About me

    I have over 3 years experience teaching (mostly IT and computer science), as well as over 3 years experience working in elearning.

    I have also worked in comics, as well as a technician in various schools and of course software engineering.

    I shifted to freelancing in about 2021. In my spare time, I work on personal educational products.

    Live Products

    • AI tutor

      Wizling.ai

      • Client: Collins Institute

      • Purpose: To tutor young kids.

      • Description: Speech to speech AI tutoring web application.

      • Tech stack: Node, Express, Vue, MariaDB, AWS, OpenAI (Realtime API)

      link

      AI Tutor

    • online school with ai features

      Parrhesia.io

      • Client: The Collins Institute

      • Purpose: To provide an alternative to the traditional schooling system.

      • Description: An Learning Content Platform with AI tutors and a skilltree progression system.

      • Tech stack: Node, Express, Vue, MariaDB, AWS, OpenAI (Assistants API, Completions API, Dalle API, TTS, Whisper), socket.io, D3

      link

      AI Tutor, Learning Content Platform

    • healthy lifestyles

      HLGoingOnTour.com

      • Client: Rad Schools

      • Purpose: To teach kids about healthy lifestyles.

      • Description: Web application for teachers and students with web games.

      • Tech stack: Node, Express, Vue, MariaDB, AWS, Phaser

      link

      Educational Games & Simulations, Learning Content Platform

    • psychology web app and game

      VisibleBottleneck.org

      • Client: Hal Pashler - UCSD

      • Purpose: To showcase this professor's study on attention.

      • Description: Web application with minigames to test attention and multitasking

      • Tech stack: Node, Express, Vue, MariaDB, AWS, Phaser

      link

      Educational Games & Simulations

    • Soccer games

      Train4Football.com

      • Client: Mellow Yellow

      • Purpose: To test and improve reaction times of players

      • Description: Web application with minigames, account system, payment system

      • Tech stack: Vue, Express, Node, Phaser, MariaDB, AWS, Stripe

      link

      Educational Games & Simulations, Learning Content Platform

    • Career assessment game

      Career Assessment Game Design

      • Client: Excellence Solutions

      • Purpose: To help players choose a career path

      • Description: Game and narrative design, which was developed by someone else

      • Tech stack:Episode Interactive writer

      link

      Educational Games & Simulations

    Prototypes

    How I work

    Focused on learning outcomes, not just features

    I work with educators and edtech teams to turn learning goals into interactive games, simulations, and learning systems.

    Rather than starting with a long feature list, I focus on understanding:

    • What learners need to understand or be able to do
    • Who the learners are (age, context, motivation)
    • Where engagement or comprehension typically breaks down

    From there, I design and build interactive experiences that make learning concrete, engaging, and measurable.

     

    Clear scope, clear phases

    Most projects are structured in phases:

    1. Design & learning definition – clarifying objectives, mechanics, and structure
    2. Build – development of the agreed learning experience
    3. Polish & integration – refinement, testing, and handover

    This keeps projects predictable, avoids scope creep, and ensures learning goals stay central.

     

    Project-based pricing

    I typically work on a project basis rather than hourly, so clients can focus on outcomes rather than time spent.

    For smaller or exploratory work, short fixed-scope engagements are also available.

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