Designing a Mobile Learning Game to Teach Financial Literacy to Children (Ages 9–11)

The Problem

Financial concepts such as saving, investing, and trade are abstract — especially for children. A textbook-based approach risked low engagement and poor retention.

The key challenge was:

How do you make financial systems concrete, memorable, and motivating for young learners?

The Design Challenge

The Approach

The client started with a document that structured the app as a progressive learning journey made up of 11 relams, each focused on a single financial concept.

Key design decisions included:

The Solution

The result was an Android app that combined:

Outcome

The app was not perfect, but served as a great starting point for the client to test their concept and iterate on the design. As mentioned, the budget was not high and 11 different concepts had to be covered.