Designing a Mobile Learning Game to Teach Financial Literacy to Children (Ages 9–11)

The Problem

Financial concepts such as saving, investing, and trade are abstract — especially for children. A textbook-based approach risked low engagement and poor retention.

The key challenge was:

How do you make financial systems concrete, memorable, and motivating for young learners?

The Design Challenge

The Approach

The client started with a document that structured the app as a progressive learning journey made up of 11 themed levels, each focused on a single financial concept.

Key design decisions included:

This ensured learning happened not only within games, but through the overall system.

The Solution

The result was a mobile educational game that combined:

Outcome

The app delivered a complete, curriculum-aligned learning experience that transformed textbook material into interactive play. The structure allowed learners to progress at their own pace while repeatedly applying financial concepts in different contexts.

The design also gave the client a scalable framework, making it easier to expand or adapt the content in future.